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marți, 11 decembrie 2007

Crysis

Crysis System Requirements


Minimum Requirements


CPU:Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
RAM:1GB (1.5GB on Windows Vista)
Video Card:NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better
VRAM:256MB of Graphics Memory
Storage:12GB
Sound Card:DirectX 9.0c Compatible
ODD: DVD-ROM
OS:Microsoft Windows XP or Vista
DirectX:DX9.0c or DX10


Recommended Requirements


CPU: Core 2 Duo/Athlon X2 or better
RAM: 1.5GB
Video Card: NVIDIA 7800 Series, ATI Radeon 1800 Series or better
VRAM: 512MB of Graphics Memory
Storage: 12GB
Sound Card: DirectX 9.0c Compatible
ODD: DVD-ROM
OS: Microsoft Windows XP or Vista
DirectX: DX9.0c or DX10




Gameplay








joi, 6 decembrie 2007

Far Cry 2

The game will be entirely open ended and non-linear. Instead of using individual maps, the game will be set in a sprawling, open, environment set in a nondescript land in Africa, with terrain ranging from savanna to jungle, similar to those seen in Mercenaries: Playground of Destruction, Just Cause and S.T.A.L.K.E.R. Shadow of Chernobyl. The player can choose one of 12 different mercenaries to play as, the other 11 mercenaries will be encountered in-game as "buddies". Various factions and vehicles will be featured, and the gameplay area will be around 50 square km. Enemies will include human mercenaries and native animals, but sci-fi creatures such as the mutants from Far Cry will not be featured. A dynamic weather system has been added that varies the weather based on the players ability - if the player is doing exceptionally well the skies will be clear and sunny, but if problems arise the skies will darken and storm.

The protagonist of previous Far Cry games, Jack Carver, will not be featured in this game. When Ubisoft interviewed players about the original Far Cry in their research for this game, the interviewees didn't find the character very memorable or likeable. As a result, in the sequel the player will be able to choose from around twelve different characters to play, each with a unique look and back story. All of the playable characters will be different types of mercenaries. The playable characters the player does not choose to play will become non-player characters who are friends of the player's character.

A pre-Alpha video of the game, showcasing visuals and gameplay, with developer commentary, is available on GameTrailers. The video showcases many dynamic gameplay features which included procedural breakage of vegetation, allowing players to shoot down trees and shoot branches and leaves off of trees. The developers also showcased dynamic propagation of fire, and volumetric wind effects capable of breaking vegetation and spreading fire. Man-made structures were also shown to be highly destructible.

Engine

Far Cry 2 does not use CryTek's CryENGINE or CryENGINE2. Instead, it will use the "Dunia" engine, meaning "world" or "earth" in Arabic, Farsi, Hindi, Urdu, Swahili and Malay languages. The engine has been in developed for two years especially for Far Cry 2. It will take advantage of multi-core processors and support DirectX 9 as well as DirectX 10 and showcase dynamic and procedural weather and environment.


Draw results for UEFA Euro 2008 announced

The draw for UEFA Euro 2008 was held today in Lucerne, Switzerland. The tournament will be held in Austria and Switzerland, beginning on 7 June 2008.

Austria and Poland, both making their debuts in the European Championships, were drawn against Germany and Croatia in Group B. Co-hosts Switzerland will open the tournament with their match against the Czech Republic in Group A, which also includes Portugal and Turkey.

World Champions Italy will play France in a repeat of the 2006 FIFA World Cup Final while the Netherlands and Romania join them in Group C. Greece, the defending champions, were drawn against Sweden, Spain and Russia in Group D.

Italy and France had already played each other in the qualifying rounds, as did Netherlands and Romania, also in Group C, and Sweden and Spain in Group D.
Group A
Switzerland
Czech Republic
Portugal
Turkey


Group B
Austria
Croatia
Germany
Poland


Group C
Netherlands
Italy
Romania
France


Group D
Greece
Sweden
Spain
Russia

A great opportunity for Manchester

The visual identity for the 2008 UEFA Cup final, to be played on 14 May at the City of Manchester Stadium, was unveiled this morning at a special ceremony in the English city.

New identity
The final of the UEFA Cup has, in recent years, been given a personality of its own via a complete design concept developed especially for the event. The initial idea that inspired the creation of a new identity for each final was to develop a specific design featuring the UEFA Cup and add a distinctive flavour of the host city. The objective is to help promote the final and enhance the prestige of one of the Europe's biggest sporting occasions, whole the visual identity can also be extensively used by UEFA's many partners, such as broadcasters, sponsors and licensees, to promote the final on a global basis.

Outstanding career
This season's event design was unveiled in the presence of senior representatives of the city of Manchester, UEFA, the Football Association and final ambassador Denis Law. The 1964 European Football of the Year played for both Manchester City FC and Manchester United FC during his outstanding career.

'Great opportunity'
Sir Richard Leese, leader of Manchester city council, said: "The UEFA Cup final is a great opportunity for Manchester to show the world how we enjoy international events, which bring benefits and investment to everyone who lives and enjoys themselves in the city. We are delighted the UEFA Cup final will promote Manchester through two of our greatest passions, our love of sport and our love of culture."

Inspiration
The visual identity combines three sources of inspiration - the main UEFA Cup brand identity, the iconic City of Manchester Stadium and the paintings of local artist Liam Spencer, renowned for his vivid portrayals of the urban landscape in and around the city. He has provided unique imagery by producing a series of paintings especially for the 2008 showpiece.

4G network plans from Verizon Wireless



Nokia applauded Verizon Wireless' announced plans to develop and deploy a fourth generation 4G mobile broadband network. The Long Term Evolution (LTE) technology Verizon Wireless chose is an open and global specification for next generation networks that will bring scale and efficiencies for manufacturers, choice in network equipment and device for operators, and ultimately better value and richer experiences for consumers.

Nokia & Verizon Wireless

Broadband wireless technologies have the power to change the way people work, live, play and communicate. As the world leader in converged devices, Nokia is dedicated to offering a wide choice of mobile devices to consumers and remains committed to openness and innovation. Nokia is proud to expand our collaboration with Verizon Wireless to develop products that allow consumers to experience the benefits of mobility and the Internet.

4G network - Long Term Evolution

"Nokia has long been committed to working closely with operators in the US and around the world, and is very pleased to support Verizon Wireless in their choice of LTE as their global 4G evolution path," said Mark Louison, President, Nokia Inc., the North American arm of Nokia. "It is very exciting to see Verizon Wireless, one of the world's leading wireless providers, announce their open development initiative for devices and their decision to evolve their network to the open, global specification of LTE."

Verizon Wireless 4G network

Within the next 10 years, Nokia sees that demand for an enriched mobile experience and mobile computing will continue to grow at exponential rates. LTE will help to enable faster, richer multimedia services such as multi-player gaming with rich 3D graphics and simultaneous Instant Messaging or voice calls and a host of other applications providing a much more compelling mobile experience for consumers everywhere.

Nokia 8800 Arte and Nokia 8800 Sapphire

Nokia unveiled a premium pair of handsets aimed at the most discerning and style-conscious consumers. The new Nokia 8800 Arte and Nokia 8800 Sapphire Arte bring 3G capabilities to the highly acclaimed Nokia 8800 series which features an elegant and sophisticated design theme that takes inspiration from nature and sets it apart from the crowd. The Nokia 8800 Arte will start shipping in the fourth quarter of 2007 with an estimated retail price of 1000 EUR before taxes and subsidies. The Nokia 8800 Sapphire Arte will follow in the first quarter of 2008 and retail for approximately 1150 EUR before taxes and subsidies.

Nokia 8800 Arte

"These two new handsets set the benchmark for quality and craftsmanship," says Heikki Norta, Senior Vice President, Mobile Phones, Nokia. "The high-end materials and seamless surfaces are pleasing to touch while the sophisticated, minimalistic design is equally satisfying to the eyes. An obsessive attention to detail means that the Nokia 8800 Arte and Nokia 8800 Sapphire Arte are engineered to last."

Nokia 8800 Arte & 8800 Sapphire Arte - Design

The Nokia 8800 Arte and Nokia 8800 Sapphire Arte combine elegant appearance and uncompromised functionality. On the surface, the seamless metal and glass body gives the Nokia 8800 Arte and Nokia 8800 Sapphire Arte an incomparable sense of style, while under the skin their hearts are driven by pure innovation. By tapping the steel surface below the display, an analogue clock appears - indicating time in its most classic form. Incoming calls on a Nokia Arte handset can be silenced gracefully with the "turn-to-mute" feature - allowing owners to quiet their phone inconspicuously by simply turning over the phone, screen-side down.

Nokia 8800 Sapphire Arte Specifications
Stunning 2.0" QVGA 240x320 pixels, OLED display with 16 million colors
3.2 megapixel auto focus camera with 8x digital zoom
3G capabilities
1 GB built in memory space
MicroUSB all-in-one-connector
Anti-fingerprint coating on metal and glass

Sapphire Arte

Both the Nokia 8800 Arte and Nokia 8800 Sapphire Arte feature a high-end metal and glass composition, creating their classic, iconic style. A smooth slide mechanism - comprised of state-of-the art ball bearings and a unique spring mechanism - ensures each handset is a pleasure to touch and behold. The Nokia 8800 Sapphire Arte adds to the sense of exclusivity by further enhancing its polished steel case with a genuine sapphire gem stone and an accent of soft leather, creating an even more rich, sensual feel.

Kruder & Dorfmeister

Continuing a tradition of incorporating exclusive soundtracks in its premium handsets, Nokia has invited the internationally-acclaimed master producers Kruder & Dorfmeister to add their standout musical style by creating a unique compilation for these new devices. Owners of the Nokia 8800 Arte and Nokia 8800 Sapphire Arte will be able to enjoy an exclusive videotrack and soundtrack composed by Kruder & Dorfmeister with visuals by Fritz Fitzke - adding an extra touch of sophistication and individuality to both handsets.

Nokia 8800 Arte accessories

Each handset comes with an assortment of mobile accessories that further complement the exquisite experience of the Nokia 8800 Arte and Nokia 8800 Sapphire Arte. This includes the elegantly designed Nokia BH-803 Bluetooth headset with Active Noise Cancellation and touch sensitive volume adjustment. To add an element of sophistication and security, each handset comes with a leather pouch with a linen-lining and a separate matching desk stand.

ATI Radeon™ HD 3800 Series

Experience the power of HD
Experience the power of HD with the ATI Radeon HD 3800 Series of GPUs - graphics processing designed for how you work and play.

Advance to the Next Generation of HD Gaming
Advance to the next generation of gaming with incredible performance, life-like graphics and support for the latest Microsoft® DirectX® 10.1. With PCI Express® 2.0 support, you’re ready for games that will demand faster throughput. And thanks to plug-and-play ATI CrossFireX™ upgradeability, it is easy to turbo-charge your 3D performance.

HD Video Beyond 1080p
The latest Blu-ray and HD DVD movies play smoothly at full 1080p and your CPU is unbound for other tasks thanks to the Unified Video Decoder and ATI Avivo™ HD video and display technology. Enjoy quality to spare with resolutions upscaled beyond 1080p for the most processing-intensive content. And with a choice of digital outputs, you have more options when enjoying your digital entertainment.

Break-through Efficiency
ATI Radeon™ HD 3800 Series graphics processors have break-through efficiency, with up to twice the processing performance per watt than previous generations of AMD GPUs. And thanks to a smaller format that runs cooler, you can pack more performance in your system at an extraordinary value.
ATI Radeon HD 3800 Series – Key Features
PCI Express® 2.0 – Get ready for the most demanding graphics applications with PCI Express 2.0 support, which allows up to twice the throughput of current AMD PCI Express cards.
Incredible Microsoft® DirectX® 10.1 performance – You’ll be blown away by life-like graphics from the latest DirectX® 10.1 games, with stunning 3D graphics and shading effects.
320 Stream Processors – More than enough horsepower to support the most demanding graphics applications.
ATI CrossFireX™ multi-GPU – Upgrade to even greater 3D performance quickly and easily thanks to plug-and-play ATI CrossFireX technology with up to quad-GPU support.
Unified Video Decoder – View and manipulate the latest Blu-ray and HD DVD content with a dedicated hardware video decoder that leaves your CPU free to perform other tasks.
Ultimate Image Quality – Performance that rivals high-end HD-DVD and Blu-ray players on displays with resolutions that exceed 1080p – up to 2560x1600.
Integrated Digital Outputs – Enjoy your digital content the way you want to, with built-in HDMI that includes 5.1 surround audio for big screen entertainment.
More Processing Performance per Watt – Get up to twice the Gigaflops per watt of previous generations of high-end AMD GPUs.
Ati PowePlay Technology – power saving features that reduce power consumption at idle or during low-usage
Runs Cool and Quiet – With a smaller chip designed to use less power, your system can take advantage of high-end Windows Vista® features while running more efficiently and quieter than ever.

The two talking cats